![]() ![]() Wmax: Maximum crack width (Refer to the table 8.6 of CSA-S6S1-2010.)ĭe-icing Chemicals Spray or Surface Runoff Containing De-icing Chemicals Marine Spray Swamp Marsh Salt Water Aggressive Backfill: w max = 0. Wk: calculated crack width (Refer to the clause 8.12.3.2 of CSA-S6S1-2010.) S_max: Maximum spacing of steel reinforcement as per Clause 5.7.3.4 of AASHTO LRFD-07Ĭrack width check as per clause 8.12.3.2 of CSA-S6S1-2010. S_max: Maximum spacing of steel reinforcement as per the equation 5.7.3.4-1 of AASHTO LRFD-12Ĭrack width check as per clause 5.7.3.4 of AASHTO LRFD-07 When the negative moment is checked, the spacing of top reinforcements will be used. ![]() When the positive moment is checked, the spacing of bottom reinforcements will be used. The spacing of Longitudinal reinforcement entered from Section Manager>Reinforcements shall be used as the applied spacing of tensile reinforcement. S_use: Spacing of steel reinforcement provided By means of the MIDAS Civil, the spatial link model for the whole bridge of the bridge. Resources are pulled or cloned from the server to the client, and stored on the client side in a SQLite database. MIDAS Desktop uses terminology similar to Git. It allows both anonymous and authenticated access to the data on Web API-enabled MIDAS servers. All the values of this set will be displayed.įT: Combined Stress due to bending moment about major axis (My) and axial force at Top fiberįB: Combined Stress due to bending moment about major axis (My) and axial force at Bottom fiberįss: Tensile stress in steel reinforcement at service limit state Find, read and cite all the research you need on ResearchGate. MIDAS Desktop is a GUI application for synchronizing with a MIDAS server. So as per above example, maximum stress value is 48, so it is displayed under FMAX, and it is from Fx-MIN set so under Type, Fx-MIN is displayed. ![]() The set that results in maximum stress value FT, FB, FTL, FBL, FTR, FBR is displayed under 'Type' and the maximum stress value is displayed under FMAX. and MIN value, the program computes FT, FB, FTL, FBL, FTR, FBR for all these twelve sets.įor example: FT when Fx due to moving load is maximum is 30 N/mm2 and so on. In order to consider the concurrent member forces, namely, Fx, Fy, Fz, Mx, My and Mz each having its MAX. If they are not defined then this field is left blank(-)īy default, member forces due to moving load case or settlement load case are not concurrent. Type: Displays the set of member forces corresponding to moving load case or settlement load case for which the maximum stresses are produced. Top/Bottom: At top of element, at bottom of element Part: Check location (I-End, J-End) of each element Crack width check as per clause 5.7.3.4 of AASHTO LRFD-12 ![]()
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![]() ![]() Whether the gamer would even want to pick up where they left off is something else entirely. Mercifully, Wander of the Dragon allows gamers to choose which completed stage to start at once they run out of tokens. They have twenty continues to get as far as they can but even with all the first-aid kits (which heal maybe 15% of the health bar), Dragon orbs, and extra life tokens spread out sporadically, the health bar will continue to drop at a consistently alarming rate. It is offensive that gamers need to rely on dying to get ahead. It is a sad state of affairs when gamers will be looking to lose a life because the best attack in the game is their own recovery attack which is the only thing that does significant damage to the AI. Usually this is accompanied by a recovery attack that will ground a Lee brother instantly let alone stopping any momentum. Before this can happen, most of them will emphatically kip up after being knocked down over and over again. Many of the baddies take a wealth of hits before they flicker and disappear. Gamers can parry AI attacks with a well-timed block but once a combo starts up, the AI can and will counter mid pummel and start their own combos that gamers will find themselves powerless to stop. However this is supplemented with them being given a rather unfair advantage in the form of combo breaking. While the AI in the tutorial stands around waiting to be pummeled, out in the real world that is the actual game, the AI will show some degree of competent artificial intelligence. Sure gamers can hold the right trigger with either attack button to unleash a matrix style punch or kick but unlike in the movies, this extra move often misses the enemy, sometimes hilariously badly. Compound this with AI that beyond the easy difficulty will double and triple team the hapless Lee brother(s) draining the health bar in quick order. While pressing X (to punch) or B (to kick) repeatedly isn’t difficult, gamers will notice that the delivery of their actions are a step or two slow. This is also roughly the same time Wander of the Dragons drags gamers into the depths of gaming purgatory thanks to abysmal and irresponsive control. Once things with Marian end and spoiler alert, they don’t end well, the game starts with Stage 1. Keep in mind this is still only the tutorial. Having slowdowns along with graphical glitches and cropping issues? Check, check and check. Making the AI as watered down and idiotic as possible? Check. Omitting some additional techniques that gamers can utilize including an elbow attack, and picking up weapons? Check. ![]() Narrator who seemingly phones it in and ignores the on screen subtitles? Check. It has a little bit of everything to bring a game down. The tutorial is almost laughable in its execution. Smashing these orbs serves two additional purposes it produces a small area attack and refills the health bar completely. Wander of the Dragons throws gamers into a half-baked tutorial featuring Marian, the girlfriend of Billy (or was it Jimmy)? In any event, gamers learn what martial arts skills are at their disposal a combo of punches, a combo of kicks, a sorry excuse for a block, a fairly useless evasion maneuver, and some special moves dependent on one of four coloured Dragon orbs that are scattered throughout the Story mode’s fifteen stages. Coming on the heels of the passable Double Dragon Neon which was previously released on Xbox Live, Wander of the Dragons shows its shortcomings after the gamer selects their Lee Brother Billy (ne Bimmy) or Jimmy. Wander of the Dragons succeeds only at burying the beat ‘em up genre almost as badly as it tarnishes the Double Dragon series. ![]() If a stupid sounding subtitle was the most of this game’s problems then things wouldn’t be so bad but the overall rating is a culmination of so much more. This isn’t the Oscars however so it will be spared that dubious honour… It is still early in the calendar year but Wander of the Dragons can be fitted the crown for the worst game of 2013. Wander of the Dragons? Is that the best subtitle Developer Gravity could come up with? Oh wait, the original made by Technos was called Double Dragon 2: The Revenge, so why the sudden switch? Perhaps it is all for the best because Wander of the Dragons is not only the worst game in the Double Dragon series, it can possibly also lay claim to being the worst beat ‘em up ever and the worst game on Xbox Live. ![]() |
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